This will be used by glBindTextures() so we don't have to look it up for each texture. --- src/mesa/main/mtypes.h | 1 + src/mesa/main/texobj.c | 2 ++ 2 files changed, 3 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c396609..2fe47c4 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1194,6 +1194,7 @@ struct gl_texture_object GLuint Name; /**< the user-visible texture object ID */ GLchar *Label; /**< GL_KHR_debug */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + GLuint TargetIndex; /**< The gl_texture_unit::CurrentTex index */ struct gl_sampler_object Sampler; diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 3c64c437..4d97275 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -259,6 +259,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ) { dest->Target = src->Target; + dest->TargetIndex = src->TargetIndex; dest->Name = src->Name; dest->Priority = src->Priority; dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; @@ -1318,6 +1319,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } newTexObj->Target = target; + newTexObj->TargetIndex = targetIndex; } assert(valid_texture_object(newTexObj)); -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev