We'll still avoid MinLayer here since the fast path doesn't understand
arrays at all, but it's straightforward to do levels.

Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
---
 src/mesa/drivers/dri/i965/intel_tex_subimage.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c 
b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
index 93cdc75..b0bad37 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
@@ -589,7 +589,7 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
       return false;
 
    /* If this is a nontrivial texture view, let another path handle it 
instead. */
-   if (texImage->TexObject->MinLevel || texImage->TexObject->MinLayer)
+   if (texImage->TexObject->MinLayer)
       return false;
 
    if (for_glTexImage)
-- 
1.8.5.3

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