We'll still avoid MinLayer here since the fast path doesn't understand arrays at all, but it's straightforward to do levels.
Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/drivers/dri/i965/intel_tex_subimage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c index 93cdc75..b0bad37 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c @@ -589,7 +589,7 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx, return false; /* If this is a nontrivial texture view, let another path handle it instead. */ - if (texImage->TexObject->MinLevel || texImage->TexObject->MinLayer) + if (texImage->TexObject->MinLayer) return false; if (for_glTexImage) -- 1.8.5.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev