On Mon, Jan 20, 2014 at 10:23 AM, Brian Paul <bri...@vmware.com> wrote:
>> I'm having trouble figuring out how to bypass this and make it call
>> update_vp/fp/gp which appear like they'll actually call
>> pipe->create_fs_state/etc. I see st_link_shader getting called, as
>> expected, which creates the TGSI... but what to do from there?
>
>
> If you were to short-circuit the validation steps above and force the VS/FS
> to get propagated to the driver ASAP, there's a chance the shader wouldn't
> actually do everything that it normally would (ex: invert Y). I don't know
> if that matters to you.

Not at all. This is for checking various nouveau compiler
optimizations against input shaders. I think that as long as the
shaders passed to the driver remain basically the same, it should
still be useful for comparing emitted code with different (nouveau)
compiler versions.

>
> In any case, there's no simple solution to this.  You'll probably have to
> hack something up.  If it turns out simple, maybe we could enable it with a
> debug flag.

Could you suggest a way for hacking this up? i.e. what functions might
I call from where? I'm definitely having trouble groking the code
paths that cause things to be sent right now.

Thanks,

  -ilia
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