On Mon, Jan 20, 2014 at 10:23 AM, Brian Paul <bri...@vmware.com> wrote: >> I'm having trouble figuring out how to bypass this and make it call >> update_vp/fp/gp which appear like they'll actually call >> pipe->create_fs_state/etc. I see st_link_shader getting called, as >> expected, which creates the TGSI... but what to do from there? > > > If you were to short-circuit the validation steps above and force the VS/FS > to get propagated to the driver ASAP, there's a chance the shader wouldn't > actually do everything that it normally would (ex: invert Y). I don't know > if that matters to you.
Not at all. This is for checking various nouveau compiler optimizations against input shaders. I think that as long as the shaders passed to the driver remain basically the same, it should still be useful for comparing emitted code with different (nouveau) compiler versions. > > In any case, there's no simple solution to this. You'll probably have to > hack something up. If it turns out simple, maybe we could enable it with a > debug flag. Could you suggest a way for hacking this up? i.e. what functions might I call from where? I'm definitely having trouble groking the code paths that cause things to be sent right now. Thanks, -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev