Ping.

On 01/14/2014 05:47 PM, Brian Paul wrote:
We were calling draw_total_vs_outputs() too early.  The call to
draw_pt_emit_prepare() could result in the vertex size changing.
So call draw_total_vs_outputs() after draw_pt_emit_prepare().

This fix would seem to be needed for the non-LLVM code as well,
but it's not obvious.  Instead, I added an assertion there to
try to catch this problem if it were to occur there.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72926
Cc: 10.0 <mesa-sta...@lists.freedesktop.org>
---
  .../auxiliary/draw/draw_pt_fetch_shade_pipeline.c  |    7 +++++--
  .../draw/draw_pt_fetch_shade_pipeline_llvm.c       |   22 ++++++++++++--------
  2 files changed, 18 insertions(+), 11 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c 
b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
index 8fcc170..2c5c4cd 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -72,8 +72,8 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end 
*middle,

     const unsigned gs_out_prim = (gs ? gs->output_primitive :
                                   u_assembled_prim(prim));
-   unsigned nr = MAX2( vs->info.num_inputs,
-                      draw_total_vs_outputs(draw) );
+   unsigned nr_vs_outputs = draw_total_vs_outputs(draw);
+   unsigned nr = MAX2(vs->info.num_inputs, nr_vs_outputs);

     if (gs) {
        nr = MAX2(nr, gs->info.num_outputs + 1);
@@ -129,6 +129,9 @@ static void fetch_pipeline_prepare( struct 
draw_pt_middle_end *middle,
     /* No need to prepare the shader.
      */
     vs->prepare(vs, draw);
+
+   /* Make sure that the vertex size didn't change at any point above */
+   assert(nr_vs_outputs == draw_total_vs_outputs(draw));
  }


diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c 
b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index 9f17241..60ec528 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -141,19 +141,11 @@ llvm_middle_end_prepare( struct draw_pt_middle_end 
*middle,
     struct draw_geometry_shader *gs = draw->gs.geometry_shader;
     const unsigned out_prim = gs ? gs->output_primitive :
        u_assembled_prim(in_prim);
-   const unsigned nr = MAX2(vs->info.num_inputs,
-                            draw_total_vs_outputs(draw));
+   unsigned nr;

     fpme->input_prim = in_prim;
     fpme->opt = opt;

-   /* Always leave room for the vertex header whether we need it or
-    * not.  It's hard to get rid of it in particular because of the
-    * viewport code in draw_pt_post_vs.c.
-    */
-   fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
-
-
     draw_pt_post_vs_prepare( fpme->post_vs,
                              draw->clip_xy,
                              draw->clip_z,
@@ -177,6 +169,18 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
        *max_vertices = 4096;
     }

+   /* Get the number of float[4] attributes per vertex.
+    * Note: this must be done after draw_pt_emit_prepare() since that
+    * can effect the vertex size.
+    */
+   nr = MAX2(vs->info.num_inputs, draw_total_vs_outputs(draw));
+
+   /* Always leave room for the vertex header whether we need it or
+    * not.  It's hard to get rid of it in particular because of the
+    * viewport code in draw_pt_post_vs.c.
+    */
+   fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
+
     /* return even number */
     *max_vertices = *max_vertices & ~1;



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