On 01/17/2014 02:51 PM, Paul Berry wrote: > Previously, time spent in geometry shaders would be counted as part of > the vertex shader time.
Oof. Nice catch. Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev