From: Courtney Goeltzenleuchter <court...@lunarg.com> This will be used when the viewport near and far plane are stored as doubles instead of as floats.
v4 (idr): Split out from a single megapatch. Suggested by Ken. Also drop value_double_4. It's never used anywhere in the patch series. Signed-off-by: Courtney Goeltzenleuchter <court...@lunarg.com> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mesa/main/get.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index dd6ac31..2189b31 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -113,6 +113,7 @@ enum value_type { TYPE_FLOATN_3, TYPE_FLOATN_4, TYPE_DOUBLEN, + TYPE_DOUBLEN_2, TYPE_MATRIX, TYPE_MATRIX_T, TYPE_CONST @@ -162,6 +163,7 @@ struct value_desc { union value { GLfloat value_float; GLfloat value_float_4[4]; + GLdouble value_double_2[2]; GLmatrix *value_matrix; GLint value_int; GLint value_int_4[4]; -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev