The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage.
Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when
accessing array-out-of-bounds.

Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto

Cc: 9.1 9.2 10.0 <mesa-sta...@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com>
---
 src/gallium/drivers/nouveau/nv50/nv50_context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.c 
b/src/gallium/drivers/nouveau/nv50/nv50_context.c
index 11afc48..eb345dc 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_context.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_context.c
@@ -165,7 +165,7 @@ nv50_invalidate_resource_storage(struct nouveau_context 
*ctx,
    }
 
    if (res->bind & PIPE_BIND_SAMPLER_VIEW) {
-      for (s = 0; s < 5; ++s) {
+      for (s = 0; s < 3; ++s) {
       for (i = 0; i < nv50->num_textures[s]; ++i) {
          if (nv50->textures[s][i] &&
              nv50->textures[s][i]->texture == res) {
-- 
1.8.5.2

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