The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage. Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when accessing array-out-of-bounds.
Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto Cc: 9.1 9.2 10.0 <mesa-sta...@lists.freedesktop.org> Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com> --- src/gallium/drivers/nouveau/nv50/nv50_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.c b/src/gallium/drivers/nouveau/nv50/nv50_context.c index 11afc48..eb345dc 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_context.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_context.c @@ -165,7 +165,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx, } if (res->bind & PIPE_BIND_SAMPLER_VIEW) { - for (s = 0; s < 5; ++s) { + for (s = 0; s < 3; ++s) { for (i = 0; i < nv50->num_textures[s]; ++i) { if (nv50->textures[s][i] && nv50->textures[s][i]->texture == res) { -- 1.8.5.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev