This is correct. Note that on master this was introduced by commit 7e61b44dcd6175579f60d8ff2f703a6c83e33d27 (mesa: enable GL_TEXTURE_LOD_BIAS set/get) and immediately fixed by the next commit bba8f10598866776ae198b363b3752c2e3bbb126 (mesa: Use IROUND instead of roundf). But only the first commit was cherry-picked to the 10.0 branch likely because the second lacked the CC to stable.
Roland Am 14.01.2014 19:51, schrieb Dorrington, Albert: > A little further investigation, it looks like the correct solution is to > replace the call to roundf() with IROUND() which is defined in > src\mesa\main\imports.h > > > > *From:*mesa-dev-boun...@lists.freedesktop.org > [mailto:mesa-dev-boun...@lists.freedesktop.org] *On Behalf Of > *Dorrington, Albert > *Sent:* Tuesday, January 14, 2014 1:43 PM > *To:* mesa-dev@lists.freedesktop.org > *Subject:* EXTERNAL: [Mesa-dev] Error Building Mesa 10.0.1 on Windows > > > > I’m attempting to build Mesa 10.0.1 on Windows (Win7, 64-bit) using the > scons interface. > > > > Currently getting the following error: > > link /nologo /fixed:no /incremental:no /dll > /out:build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.dll > build\windows-x86-debug\gallium\state_ > > trackers\wgl\wgl.lib > build\windows-x86-debug\gallium\winsys\sw\gdi\ws_gdi.lib > build\windows-x86-debug\mapi\glapi\glapi.lib build\windows-x86-debug\mes > > a\mesa.lib build\windows-x86-debug\gallium\drivers\softpipe\softpipe.lib > build\windows-x86-debug\gallium\drivers\trace\trace.lib > build\windows-x86-deb > > ug\gallium\drivers\rbug\rbug.lib > build\windows-x86-debug\gallium\auxiliary\gallium.lib > build\windows-x86-debug\glsl\glsl.lib gdi32.lib user32.lib kern > > el32.lib ws2_32.lib > /PDB:build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.pdb > /DEBUG build\windows-x86-debug\gallium\targets\libgl-gdi\libgl > > _gdi.obj /def:src\gallium\state_trackers\wgl\opengl32.def > > Creating library > build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.lib and > object build\windows-x86-debug\gallium\targets\libgl-gdi\opengl > > 32.exp > > mesa.lib(texparam.obj) : error LNK2019: unresolved external symbol > _roundf referenced in function __mesa_GetTexParameteriv@12 > > build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.dll : fatal > error LNK1120: 1 unresolved externals > > scons: *** > [build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.dll] Error 1120 > > scons: building terminated because of errors. > > > > It seems that on Windows, there is no roundf() defined in the math > libraries. > > I see that there is a roundf() defined in > src\gallium\auxiliary\util\u_math.h, but I don’t see any equivalent > utility library in the src\mesa section of code. > > > > If I include the following code at the top of src\mesa\main\texparam.c, > the code compiles on Windows, but I don’t think this is necessarily the > right solution. > > > > static INLINE float > > roundf(float x) > > { > > return x > 0.0f ? floorf( x + 0.5f ) : ceilf( x – 0.5f ); > > } > > > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://urldefense.proofpoint.com/v1/url?u=http://lists.freedesktop.org/mailman/listinfo/mesa-dev&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=F4msKE2WxRzA%2BwN%2B25muztFm5TSPwE8HKJfWfR2NgfY%3D%0A&m=CnywXmJzFnjKzYT%2BAtaYXJPj8VGZVHPlISbPdLHcTjE%3D%0A&s=640613901026045639975ac1bc63abdcd45f41b2b4ce96d2c871e606f848afb0 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev