On 01/10/2014 03:50 PM, Marek Olšák wrote:
On Thu, Jan 9, 2014 at 8:21 PM, Brian Paul <bri...@vmware.com> wrote:
Make use of the new gl_constants::Program[] array.
---
  src/mesa/state_tracker/st_extensions.c     |   31 ++++++++--------------------
  src/mesa/state_tracker/st_glsl_to_tgsi.cpp |   20 +-----------------
  src/mesa/state_tracker/st_program.h        |   18 ++++++++++++++++
  3 files changed, 28 insertions(+), 41 deletions(-)

diff --git a/src/mesa/state_tracker/st_extensions.c 
b/src/mesa/state_tracker/st_extensions.c
index c17601a..cc63b36 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -38,6 +38,8 @@
  #include "st_context.h"
  #include "st_extensions.h"
  #include "st_format.h"
+#include "st_program.h"
+

  static unsigned _min(unsigned a, unsigned b)
  {
@@ -68,8 +70,8 @@ void st_init_limits(struct st_context *st)
  {
     struct pipe_screen *screen = st->pipe->screen;
     struct gl_constants *c = &st->ctx->Const;
-   unsigned sh;
     boolean can_ubo = TRUE;
+   int i;

     c->MaxTextureLevels
        = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -149,27 +151,12 @@ void st_init_limits(struct st_context *st)
        can_ubo = FALSE;
     }

-   for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
-      struct gl_shader_compiler_options *options;
-      struct gl_program_constants *pc;
-
-      switch (sh) {
-      case PIPE_SHADER_FRAGMENT:
-         pc = &c->Program[MESA_SHADER_FRAGMENT];
-         options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
-         break;
-      case PIPE_SHADER_VERTEX:
-         pc = &c->Program[MESA_SHADER_VERTEX];
-         options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX];
-         break;
-      case PIPE_SHADER_GEOMETRY:
-         pc = &c->Program[MESA_SHADER_GEOMETRY];
-         options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
-         break;
-      default:
-         /* compute shader, etc. */
-         continue;
-      }
+   /* Note: we only loop over the currently supported gallium shader types */
+   for (i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {

The MESA_SHADER_xxx numbers are ordered in the same way they appear in
the pipeline, so tessellation shaders will be before
MESA_SHADER_FRAGMENT. In other words, the comment in the code is not
true and st_shader_stage_to_ptarget should be more robust to handle
unsupported shader types.

Ah, I was thinking tessellation shaders came before the vertex shader, but they don't. I'll respin this someday.

-Brian

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