When adding geometry shader support, we accidentally reversed the size and offset parameters.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Cc: Paul Berry <stereotype...@gmail.com> Cc: mesa-sta...@lists.freedesktop.org --- src/mesa/drivers/dri/i965/gen7_urb.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/gen7_urb.c b/src/mesa/drivers/dri/i965/gen7_urb.c index c638586..3463476 100644 --- a/src/mesa/drivers/dri/i965/gen7_urb.c +++ b/src/mesa/drivers/dri/i965/gen7_urb.c @@ -112,7 +112,7 @@ gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size, offset += gs_size; OUT_BATCH(_3DSTATE_PUSH_CONSTANT_ALLOC_PS << 16 | (2 - 2)); - OUT_BATCH(offset | fs_size << GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT); + OUT_BATCH(fs_size | offset << GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT); ADVANCE_BATCH(); /* From p292 of the Ivy Bridge PRM (11.2.4 3DSTATE_PUSH_CONSTANT_ALLOC_PS): -- 1.8.4.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev