When adding geometry shader support, we accidentally reversed the size
and offset parameters.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Cc: Paul Berry <stereotype...@gmail.com>
Cc: mesa-sta...@lists.freedesktop.org
---
 src/mesa/drivers/dri/i965/gen7_urb.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/gen7_urb.c 
b/src/mesa/drivers/dri/i965/gen7_urb.c
index c638586..3463476 100644
--- a/src/mesa/drivers/dri/i965/gen7_urb.c
+++ b/src/mesa/drivers/dri/i965/gen7_urb.c
@@ -112,7 +112,7 @@ gen7_emit_push_constant_state(struct brw_context *brw, 
unsigned vs_size,
    offset += gs_size;
 
    OUT_BATCH(_3DSTATE_PUSH_CONSTANT_ALLOC_PS << 16 | (2 - 2));
-   OUT_BATCH(offset | fs_size << GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT);
+   OUT_BATCH(fs_size | offset << GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT);
    ADVANCE_BATCH();
 
    /* From p292 of the Ivy Bridge PRM (11.2.4 3DSTATE_PUSH_CONSTANT_ALLOC_PS):
-- 
1.8.4.4

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