https://bugs.freedesktop.org/show_bug.cgi?id=72600

--- Comment #10 from Ian Romanick <i...@freedesktop.org> ---
OpenGL ES 3.0 is intended to be almost completely backwards compatible with
OpenGL ES 2.0.  The only known incompatibilities are cubemap filtering (ES3
requires seamless filtering, but ES2 requires non-seamless) and whether or not
FBOs are shared.

If you discover what you believe to be an incompatibility, please report it to
Khronos as it represents a bug in the specification.

For the record, user-arrays (i.e., vertex data that is not stored in a VBO) is
still allowed in OpenGL ES 3.0.

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