https://bugs.freedesktop.org/show_bug.cgi?id=72600
--- Comment #10 from Ian Romanick <i...@freedesktop.org> --- OpenGL ES 3.0 is intended to be almost completely backwards compatible with OpenGL ES 2.0. The only known incompatibilities are cubemap filtering (ES3 requires seamless filtering, but ES2 requires non-seamless) and whether or not FBOs are shared. If you discover what you believe to be an incompatibility, please report it to Khronos as it represents a bug in the specification. For the record, user-arrays (i.e., vertex data that is not stored in a VBO) is still allowed in OpenGL ES 3.0. -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev