Paul Berry <stereotype...@gmail.com> writes: > On 10 December 2013 08:42, Francisco Jerez <curroje...@riseup.net> wrote: > >> Brian Paul <bri...@vmware.com> writes: >> >> > On 12/07/2013 06:17 PM, Francisco Jerez wrote: >> >>[...] >> >> + default: >> >> + unreachable(); >> > >> > I think I'd like to see an assertion or _mesa_problem() call to catch >> > unhandled cases if new texture targets are added in the future. >> > >> > >> How about having the unreachable() macro print out an error and abort if >> it's ever reached? See the attached patch. >> > > I would prefer for us to simply do this: > > assert(!"Unexpected texture target"); > unreachable(); > > That would have the exact same semantics as your proposed patch (assert in > debug builds, allow compiler optimizations in release builds), and it would > have the added advantage that it's obvious what's going on to someone > reading the code. With your proposed patch it's not obvious--the reader > has to be aware that Mesa has a non-standard meaning for unreachable().
The message adds no additional useful information IMHO, and it's already obvious for anyone reading the code that something marked with unreachable() shouldn't ever be reached -- What else do we have to say? I have the impression that using the assert(!"") idiom before every occurrence of unreachable() just increases the amount of noise in the code and the likelihood of making mistakes. Regardless of what we do in this specific case, I believe that making the unreachable() macro abort is a good thing because it will catch cases where we have forgotten to pair it with an assert call [I have already, a few times], and mistakes like writing 'assert("!...' [see 61143b87c16231a2df0d69324d531503027f9aca]. If you would like to include some additional explanation in an unreachable block you can just write a comment, or make unreachable() a variadic macro that prints its (optionally passed) argument to stderr when the unreachable block is executed.
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