Jordan, Abdiel: Could you provide some context -- the impression I get is that using the tile offsets is undesirable for reasons other than sharing code with Gen8, but not familiar enough with the details to know why.
Just curious :) -- Chris On Tue, Dec 10, 2013 at 7:21 AM, Jordan Justen <jljus...@gmail.com> wrote: > On Mon, Dec 9, 2013 at 8:18 AM, Abdiel Janulgue > <abdiel.janul...@linux.intel.com> wrote: >> (cover letter seems to be lost in the way for the patch series but here it >> is) >> >> Gen 6/7 hardware support for tile_x and tile_y offset fields in SURFACE_STATE >> has been removed in Gen8. All code dependencies must be removed. This patch >> series completely eliminates the tile_x and y fields in the normal render >> paths and BLORP. The LOD fields should be used instead. > > What about brw_update_renderbuffer_surface? > > I think we should be able to enable AMD_vertex_shader_layer for gen6 > once the offsets are gone. > > Did you get a chance to test piglit on gen6 too? > > -Jordan > >> This fixes https://bugs.freedesktop.org/show_bug.cgi?id=72068. >> >> CC: kenn...@whitecape.org >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev