On Tue, Nov 26, 2013 at 11:34 AM, Siavash Eliasi <siavashser...@gmail.com>wrote:
> Now I understand why _mesa_realloc is not appropriate to use here. From > spec: > > glBufferData creates a new data store for the buffer object currently >> bound to target. Any pre-existing data store is deleted. The new data store >> is created with the specified size in bytes and usage. >> If data is NULL, a data store of the specified size is still created, but >> its contents remain uninitialized and thus undefined. >> > > > Best regards, > Siavash Eliasi. > > > On 11/26/2013 09:34 AM, Siavash Eliasi wrote: > >> Yes I think you are right, I guess *_mesa_align_realloc* is the correct >> function which should be used here. >> >> What do you think Ian? >> >> >> Best regards, >> Siavash Eliasi. >> > Realloc was a poor choice in the first place. It would needlessly copy data from the old buffer to the new one. -Brian
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