https://bugs.freedesktop.org/show_bug.cgi?id=70920
--- Comment #3 from Ian Romanick <i...@freedesktop.org> --- The cause has been known since the tests were added in 2010: commit 656cc65b2d3782c078d36342d0deec9886514520 Author: Luca Barbieri <l...@luca-barbieri.com> Date: Mon Sep 6 04:56:05 2010 +0200 add GLSL inlining/unroll limit tests, currently failing The current GLSL compiler inlines everything indiscriminately, and unrolls all loops that have a small iteration count. This is a bad idea, because it can lead to exponential growth of the code, as these test cases illustrate. On a naive implementation (like current Mesa) these tests will attempt to allocate more than 2^64 bytes of RAM, ensuring failure. A smart implementation will instead generate actual calls/loops, and the test passes, since the branch protecting the functions/loops is not taken. Currently they aren't added to any profile since they obviously cause piglit to hang until memory is exhausted, possibly causing lots of swap thrashing. -- You are receiving this mail because: You are on the CC list for the bug.
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