Jordan Justen <jordan.l.jus...@intel.com> writes: > This algebraic optimization recognizes an series of adds and > multiplies with a particular pattern within the ir which is > equivalent to a lrp. > > shader-db results: > total instructions in shared programs: 1729161 -> 1718321 (-0.63%) > instructions in affected programs: 743700 -> 732860 (-1.46%) > GAINED: 4 > LOST: 41
Your testing matches mine: No performance difference on dota2, n=10. I do need to figure out how to automate the testing, though. I'd like to be able to take more samples without manually doing up-arrow/enter in the game's console.
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