Hello all,

 I see from the quasi-doxytags that CurrentFragmentProgram is for separate 
shader objects to point to the active fragment program for essentially 
glActiveShaderProgram, but what is _CurrentFragmentProgram? and for that 
matter, I also see that CurrentFragmentProgram and sometime 
_CurrentFragmentProgram is referenced in i965, but I cannot figure out the 
rhyme or reason in each case. I think once I know the precise role of each, I 
would have some understanding of which to use and when.

Also,  the tag indicates that either each of CurrentVertexProgram, 
CurrentGeometryProgram and CurrentFragmentProgram "must point to NULL or the 
same program", must that same program be given by ActiveProgram? or can it be 
anything, also what is the requirement for _CurrentFragmentProgram ?

Cheers,
 -Kevin
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