The only interesting targets in teximagemultisample are GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
On Thu, Nov 7, 2013 at 8:55 AM, Courtney Goeltzenleuchter <court...@lunarg.com> wrote: > TexStorage and TexStorageMultisample updates texture object > state needed by ARB_texture_view extension. > > Set appropriate TextureView state in texture object. > > mesa: Add ARB_texture_view > > Signed-off-by: Courtney Goeltzenleuchter <court...@lunarg.com> > --- > src/mesa/main/teximage.c | 38 ++++++++++++++++++++++++++++++++++++++ > src/mesa/main/texstorage.c | 33 +++++++++++++++++++++++++++++++++ > 2 files changed, 71 insertions(+) > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c > index 793c5d3..c01f72e 100644 > --- a/src/mesa/main/teximage.c > +++ b/src/mesa/main/teximage.c > @@ -4348,6 +4348,44 @@ teximagemultisample(GLuint dims, GLenum target, > GLsizei samples, > } > > texObj->Immutable = immutable; > + > + if (immutable) { > + /* If the command is successful, > + * TEXTURE_IMMUTABLE_FORMAT becomes TRUE. > + * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become > levels. > + * If the texture target is TEXTURE_1D_ARRAY then > + * TEXTURE_VIEW_NUM_LAYERS becomes height. > + * If the texture target is TEXTURE_2D_ARRAY, > TEXTURE_CUBE_MAP_ARRAY, > + * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS > becomes depth. > + * If the texture target is TEXTURE_CUBE_MAP, then > + * TEXTURE_VIEW_NUM_LAYERS becomes 6. > + * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1. > + * ARB_texture_multisample: Multisample textures do > + * not have multiple image levels. > + */ > + texObj->Immutable = GL_TRUE; > + texObj->ImmutableLevels = 1; > + texObj->MinLevel = 0; > + texObj->NumLevels = 1; > + texObj->MinLayer = 0; > + texObj->NumLayers = 1; > + switch (target) { > + case GL_TEXTURE_1D_ARRAY: > + texObj->NumLayers = height; > + break; > + > + case GL_TEXTURE_2D_ARRAY: > + case GL_TEXTURE_CUBE_MAP_ARRAY: > + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: > + texObj->NumLayers = depth; > + break; > + > + case GL_TEXTURE_CUBE_MAP: > + texObj->NumLayers = 6; > + break; > + } > + } > + > _mesa_update_fbo_texture(ctx, texObj, 0, 0); > } > } > diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c > index 84b8f82..4da3c91 100644 > --- a/src/mesa/main/texstorage.c > +++ b/src/mesa/main/texstorage.c > @@ -436,8 +436,41 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, > GLenum internalformat, > return; > } > > + /* If the command is successful, > + * TEXTURE_IMMUTABLE_FORMAT becomes TRUE. > + * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels. > + * If the texture target is TEXTURE_1D_ARRAY then > + * TEXTURE_VIEW_NUM_LAYERS becomes height. > + * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, > + * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS > becomes depth. > + * If the texture target is TEXTURE_CUBE_MAP, then > + * TEXTURE_VIEW_NUM_LAYERS becomes 6. > + * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1. > + */ > + > texObj->Immutable = GL_TRUE; > texObj->ImmutableLevels = levels; > + texObj->MinLevel = 0; > + texObj->NumLevels = levels; > + texObj->MinLayer = 0; > + texObj->NumLayers = 1; > + switch (target) > + { > + case GL_TEXTURE_1D_ARRAY: > + texObj->NumLayers = height; > + break; > + > + case GL_TEXTURE_2D_ARRAY: > + case GL_TEXTURE_CUBE_MAP_ARRAY: > + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: > + texObj->NumLayers = depth; > + break; > + > + case GL_TEXTURE_CUBE_MAP: > + texObj->NumLayers = 6; > + break; > + } > + > } > } > > -- > 1.8.1.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev