On Tue, Oct 29, 2013 at 4:37 PM, Francisco Jerez <curroje...@riseup.net> wrote: > v2: Mark atomic counters as read-only variables. Move offset overlap > code to the linker. Use the contains_atomic() convenience method. > v3: Use pointer to integer instead of non-const reference. Add > comment so we remember to add a spec quotation from the next GLSL > release once the issue of atomic counter aggregation within > structures is clarified. > ---
You asked me recently to check some minimum values on the Windows driver. From your minmax test (first col is minumum required, second col is number allowed by the driver): GL_MAX_FRAGMENT_ATOMIC_COUNTERS 8 4096 GL_MAX_COMBINED_ATOMIC_COUNTERS 8 4096 GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 1 8 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 1 8 (40 on Haswell) GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 32 16384 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 1 8 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev