Paul Berry <stereotype...@gmail.com> writes: > On 31 October 2013 18:57, Matt Turner <matts...@gmail.com> wrote: > >> Before this patch, the following code would not be optimized even though >> the first two instructions were common to the then and else blocks: >> >> (+f0) IF >> MOV dst0 ... >> MOV dst1 ... >> MOV dst2 ... >> ELSE >> MOV dst0 ... >> MOV dst1 ... >> MOV dst3 ... >> ENDIF >> >> This commit extends the peephole to handle this case. >> >> No shader-db changes. >> --- >> This patch made a much bigger difference when pulling instructions from the >> ends of the "then" and "else" blocks, because often we were able to compute >> to MRF. >> > > This patch is: > > Reviewed-by: Paul Berry <stereotype...@gmail.com> > > I'd be just as happy if you wanted to squash patches 3 and 4 together into > a single patch.
I was going to say the same thing for my r-b.
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