This is required while adding builtin system value vec{2, 3, 4} variables. For example: (declare (sys) vec2 gl_SamplePosition)
Without this patch above glsl ir splits in to: (declare (temporary) float gl_SamplePosition_x) (declare (temporary) float gl_SamplePosition_y) Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp index eb7851b..6284b59 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp @@ -111,6 +111,7 @@ ir_vector_reference_visitor::get_variable_entry(ir_variable *var) case ir_var_uniform: case ir_var_shader_in: case ir_var_shader_out: + case ir_var_system_value: case ir_var_function_in: case ir_var_function_out: case ir_var_function_inout: -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev