On 28 October 2013 11:33, Matt Turner <[email protected]> wrote:

> The first six patches have been on the list previously, but it got
> confusing when they changed order and some were dropped.
>
> The last nine patches implement a new SEL-generating peephole, a dead
> flow control elimination pass, and some silly algebraic optimizations
> that surprisingly are seen in real shaders.
>

I responded to patches 8, 9, 10.5, 11, and 12.  I didn't completely follow
the discussion surrounding patch 5, but I trust that you and Eric have it
sorted out.

The remainder are:

Reviewed-by: Paul Berry <[email protected]>


>
> Matt
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