Paul Berry <stereotype...@gmail.com> writes: > On 29 October 2013 11:20, Eric Anholt <e...@anholt.net> wrote: > >> Paul Berry <stereotype...@gmail.com> writes: >> >> > On 27 October 2013 12:58, Marek Olšák <mar...@gmail.com> wrote: >> > >> >> On Sun, Oct 27, 2013 at 4:19 PM, Paul Berry <stereotype...@gmail.com> >> >> wrote: >> >> > On 20 October 2013 09:20, Marek Olšák <mar...@gmail.com> wrote: >> >> >> >> >> >> From: Marek Olšák <marek.ol...@amd.com> >> >> >> >> >> >> This avoids a defect in lower_output_reads. >> >> >> >> >> >> The problem is lower_output_reads treats the gl_FragData array as a >> >> single >> >> >> variable. It first redirects all output writes to a temporary >> variable >> >> >> (array) >> >> >> and then writes the whole temporary variable to the output, >> generating >> >> >> assignments to all elements of gl_FragData. >> >> > >> >> > >> >> > Can you go into more detail about why this is a problem? At first >> >> glance it >> >> > seems like it should be fine, because failing to assign to an element >> of >> >> > gl_FragData is supposed to result in undefined data going to that >> >> fragment >> >> > output. So lowering to a shader that does assign to that element of >> >> > gl_FragData seems like it should be harmless. What am I missing here? >> >> >> >> Thanks for the review. The problem is drivers cannot eliminate useless >> >> writes to gl_FragData, and each enabled gl_FragData output decreases >> >> performance. The GLSL compiler cannot eliminate the writes either, >> >> because gl_FragData is an array. >> >> >> >> Maybe the GLSL compiler should resize arrays based on which elements >> >> are written, so that unused elements are not declared, but this is not >> >> enough for gl_FragData, where the i-th output can be written, but >> >> (i-1)-th output doesn't have to be. >> >> >> > >> > Ah, ok. When I saw the word "defect", I misunderstood you to be fixing a >> > correctness-of-rendering bug. As a performance optimization, I get it >> now. >> > >> > For driver back-ends that don't need lower_output_reads (such as i915 and >> > i965), this optimization isn't needed. Would you mind adding a flag to >> > ShaderCompilerOptions so that tgsi-based drivers can opt in to this new >> > optimization? I want to make sure that the code generation of i965 and >> > i915 isn't affected. >> >> Actually, if Marek has identified that applications not setting all >> their gl_FragData[] is a performance issue, I want to see this applied >> to i965, too. This optimization would remove entire FB_WRITE opcodes >> for us, which could be pretty significant if applications hit this case. >> > > Yes, but Marek's patch won't benefit i965 even in that case. The only > effect of Marek's patch is to prevent lower_output_reads (which i965 > doesn't use) from converting a shader that writes to only some elements of > gl_FragData into a shader that writes to all elements of gl_FragData. > > To optimize i965 for shaders that don't write to all elements of > gl_FragData we need to do back-end work that's unrelated to Marek's patch.
Oh, I thought Marek's patch was going to take a program that did: out vec4 gl_FragData[4]; gl_FragData[0] = vec4(whatever); gl_FragData[3] = vec4(whatever); and turn it into: out vec4 gl_FragData_0; out vec4 gl_FragData_3; gl_FragData_0 = vec4(whatever); gl_FragData_3 = vec4(whatever); which would have had an effect.
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