Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Tue, Oct 29, 2013 at 1:37 AM, Brian Paul <bri...@vmware.com> wrote: > Before we were only checking the st->vertex_array_out_of_memory flag > after updating array state. But if there's two consecutive glDrawArrays > calls and the first one is skipped because of OOM, the second one should > be skipped too. > > Cc: 9.2 <mesa-sta...@lists.freedesktop.org> > --- > src/mesa/state_tracker/st_draw.c | 7 ++++--- > 1 file changed, 4 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/state_tracker/st_draw.c > b/src/mesa/state_tracker/st_draw.c > index c357230..51bb238 100644 > --- a/src/mesa/state_tracker/st_draw.c > +++ b/src/mesa/state_tracker/st_draw.c > @@ -210,9 +210,6 @@ st_draw_vbo(struct gl_context *ctx, > if (st->dirty.st || ctx->NewDriverState) { > st_validate_state(st); > > - if (st->vertex_array_out_of_memory) > - return; > - > #if 0 > if (MESA_VERBOSE & VERBOSE_GLSL) { > check_uniforms(ctx); > @@ -222,6 +219,10 @@ st_draw_vbo(struct gl_context *ctx, > #endif > } > > + if (st->vertex_array_out_of_memory) { > + return; > + } > + > util_draw_init_info(&info); > > if (ib) { > -- > 1.7.10.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev