Matt Turner <matts...@gmail.com> writes: > On Fri, Oct 25, 2013 at 2:49 PM, Eric Anholt <e...@anholt.net> wrote: >> I noticed this in a shader in Unigine Heaven that was spilling. While it >> doesn't really reduce register pressure, it shaves a few instructions >> anyway (7955 -> 7882). >> >> v2: Fix turning "0 >> x" into "x" instead of "0" (caught by Erik >> Faye-Lund). >> --- >> src/glsl/opt_algebraic.cpp | 10 ++++++++++ >> 1 file changed, 10 insertions(+) >> >> diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp >> index 2e33dfe..a07e153 100644 >> --- a/src/glsl/opt_algebraic.cpp >> +++ b/src/glsl/opt_algebraic.cpp >> @@ -346,6 +346,16 @@ ir_algebraic_visitor::handle_expression(ir_expression >> *ir) >> } >> break; >> >> + case ir_binop_rshift: >> + case ir_binop_lshift: >> + /* 0 >> x == 0 */ >> + if (is_vec_zero(op_const[0])) >> + return ir->operands[0]; > > Any value to writing ir_constant::zero(ir, ir->type) here instead?
More allocation instead of less, seems silly.
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