We have to do this in the shader instead, since these gens lack an
independent RT0 alpha value in their render target write messages.

Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
---
 src/mesa/drivers/dri/i965/brw_cc.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_cc.c 
b/src/mesa/drivers/dri/i965/brw_cc.c
index 6f85f63..53466e7 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -187,7 +187,8 @@ static void upload_cc_unit(struct brw_context *brw)
                                eqA != eqRGB);
    }
 
-   if (ctx->Color.AlphaEnabled) {
+   /* _NEW_BUFFERS */
+   if (ctx->Color.AlphaEnabled && ctx->DrawBuffer->_NumColorDrawBuffers <= 1) {
       cc->cc3.alpha_test = 1;
       cc->cc3.alpha_test_func =
         intel_translate_compare_func(ctx->Color.AlphaFunc);
-- 
1.8.4.1

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