On Fri, Oct 25, 2013 at 10:02 AM, Baptist BENOIST <retur...@live.com> wrote: > Sorry for the weekly delay to answer, I am currently very busy. > >>> Hello, >>> >>> You can find attached a patch to apply on the include/GL/gl.h file. >>> >>> This patch aims to fix a build issue with GCC when using the >>> -DGL_GLEXT_LEGACY, -Werror and -Wundef flags. I have remarked the problem >>> with Qt 5.1.1 (which I am packaging for NixOS) but it will occur on any >>> build which combines these three flags. >>> >>> To clarify things: >>> >>> -Wundef tells the compiler to warn on any use of an undefined definition >>> (#define THE_DEFINITION). >>> -Werror tells the compiler to transform any warning as an error. >>> >>> With these options, you cannot do: >>> >>> #if THE_DEFINITION >>> >>> when THE_DEFINITION has not been previously defined. >>> >>> You must do: >>> >>> #if defined(THE_DEFINITION) && THE_DEFINITION >>> >>> >>> Feel free to ask me anything about this ;-) > >>> >>> diff -rupN Mesa-9.2.0-orig/include/GL/gl.h Mesa-9.2.0/include/GL/gl.h >>> --- Mesa-9.2.0-orig/include/GL/gl.h 2013-08-14 03:34:42.000000000 +0200 >>> +++ Mesa-9.2.0/include/GL/gl.h 2013-09-24 19:34:58.319140812 +0200 >>> @@ -2088,7 +2088,7 @@ typedef void (APIENTRYP PFNGLMULTITEXCOO >>> >>> >>> >>> -#if GL_ARB_shader_objects >>> +#if defined(GL_ARB_shaders_objects) && GL_ARB_shader_objects >>> >>> #ifndef GL_MESA_shader_debug >>> #define GL_MESA_shader_debug 1 >> >> Actually, I think it could be safely changed to just >> >> #ifdef GL_ARB_shader_objects >> >> Would that be OK? > > As long as you are OK with the facts that defining GL_ARB_shader_objects to > 0 will result to entering such a condition, it's also OK for me. > In my patch, I only wanted to ensure a backward compatibility which even > works with this uncommon case. > >> Going further, I think we could just remove all the > GL_MESA_shader_debug stuff from Mesa. It's an old extension that's > never really been used. I'll put it on my to-do list. > > As I rarely develop shaders, I cannot really give you an interesting > opinion about such a removal. As it seems that you already proceeded, let's > see if someone really needed it ;-) > > Thanks for your answer and downstream-openness.
I removed the code in question from gl.h a few days ago. Can you grab the latest code from git and retest? -Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev