On 10/20/2013 08:12 PM, Armin K. wrote: > On 10/19/2013 02:24 AM, Anuj Phogat wrote: >> Setting bilinear_filter flag in case of multisample blits with >> GL_LINEAR filter causes incorrect behavior in translate_dst_to_src() >> function. This broke Modern Warfare (1, 2 and 3) on SNB, IVB and HSW. >> >> Tested on SNB and IVB, no Piglit regressions. Trace file of the game >> (taken with apitrace) works fine with this patch. >> >> Cc: mesa-sta...@lists.freedesktop.org >> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> >> Reported-by: Armin K <kre...@email.com> > Tested-by: Armin K <kre...@email.com> > > This patch fixes the issue.
Can you commit this patch, or there are some other problems? Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69078 >> --- >> src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp >> b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp >> index 2b94e2d..7e436f7 100644 >> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp >> @@ -2171,7 +2171,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct >> brw_context *brw, >> wm_prog_key.x_scale = 2.0; >> wm_prog_key.y_scale = src_mt->num_samples / 2.0; >> >> - if (filter == GL_LINEAR) >> + if (filter == GL_LINEAR && src.num_samples <= 1 && dst.num_samples <= 1) >> wm_prog_key.bilinear_filter = true; >> >> /* The render path must be configured to use the same number of samples >> as >> > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev