On Thu, Oct 24, 2013 at 1:28 AM, Tapani Pälli <tapani.pa...@intel.com> wrote: > Hello; > > These patches introduce GL_OES_get_program_binary extension support for Mesa. > There are already stub functions for this extension, patches add the missing > functionality part. This is based on the 'more automatic' shader cache work > I've been implementing. I wanted to implement this first as this is a standard > for applications to use and the automatic cache can be built separately based > on these same enablers. > > As well as code review I would also appreciate any testing efforts with this. > I've tested this with my own test apps but as you can imagine the coverage > ain't that big. I'm also thinking of building piglit test cases to exercise > cache shader but that is still on planning stage.
Are the implementations for serializing and unserializing cache shaders mostly shared between the automatic shader cache and this extension's implementation? I worry that the only way to get sufficient testing of that is via the automatic shader cache, and that only once it's stable can this extension proceed. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev