On Thu, Oct 24, 2013 at 1:28 AM, Tapani Pälli <tapani.pa...@intel.com> wrote:
> Hello;
>
> These patches introduce GL_OES_get_program_binary extension support for Mesa.
> There are already stub functions for this extension, patches add the missing
> functionality part. This is based on the 'more automatic' shader cache work
> I've been implementing. I wanted to implement this first as this is a standard
> for applications to use and the automatic cache can be built separately based
> on these same enablers.
>
> As well as code review I would also appreciate any testing efforts with this.
> I've tested this with my own test apps but as you can imagine the coverage
> ain't that big. I'm also thinking of building piglit test cases to exercise
> cache shader but that is still on planning stage.

Are the implementations for serializing and unserializing cache
shaders mostly shared between the automatic shader cache and this
extension's implementation?

I worry that the only way to get sufficient testing of that is via the
automatic shader cache, and that only once it's stable can this
extension proceed.
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