I noticed this in a shader in Unigine Heaven that was spilling. While it doesn't really reduce register pressure, it shaves a few instructions anyway (7955 -> 7882). --- src/glsl/opt_algebraic.cpp | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp index 37b2f02..ff06cfc 100644 --- a/src/glsl/opt_algebraic.cpp +++ b/src/glsl/opt_algebraic.cpp @@ -387,6 +387,14 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir) } break; + case ir_binop_rshift: + case ir_binop_lshift: + if (is_vec_zero(op_const[0])) + return ir->operands[1]; + else if (is_vec_zero(op_const[1])) + return ir->operands[0]; + break; + case ir_binop_logic_and: /* FINISHME: Also simplify (a && a) to (a). */ if (is_vec_one(op_const[0])) { -- 1.8.4.rc3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev