Although in principle there is no hardware limitation that prevents gl_MaxGeometryInputComponents from being set to 128 on Gen7, we have the following limitations in the vec4 compiler back end:
- Registers assigned to geometry shader inputs can't be spilled or later re-used for any other purpose. - The last 16 registers are set aside for the "MRF hack", meaning they can only be used to send messages, and not for general purpose computation. - Up to 32 registers may be reserved for push constants, even if there is sufficient register pressure to make this impractical. A shader using 128 geometry input components, and having an input type of triangles_adjacency, would use up: - 1 register for r0 (which holds URB handles and various pieces of control information). - 1 register for gl_PrimitiveID. - 102 registers for geometry shader inputs (17 registers per input vertex, assuming DUAL_INSTANCED dispatch mode and allowing for one register of overhead for gl_Position and gl_PointSize, which are present in the URB map even if they are not used). - Up to 32 registers for push constants. - 16 registers for the "MRF hack". That's a total of 152 registers, which is well over the 128 registers the hardware supports. Fortunately, the GLSL 1.50 spec allows us to reduce gl_MaxGeometryInputComponents to 64. Doing that frees up 48 registers, brining the total down to 104 registers, leaving 24 registers available to do computation. Fixes piglit test spec/glsl-1.50/execution/geometry/max-input-components. --- src/mesa/drivers/dri/i965/brw_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 307292d..2bd494f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -400,7 +400,7 @@ brw_initialize_context_constants(struct brw_context *brw) if (brw->gen >= 6) { ctx->Const.MaxVarying = 32; ctx->Const.VertexProgram.MaxOutputComponents = 128; - ctx->Const.GeometryProgram.MaxInputComponents = 128; + ctx->Const.GeometryProgram.MaxInputComponents = 64; ctx->Const.GeometryProgram.MaxOutputComponents = 128; ctx->Const.FragmentProgram.MaxInputComponents = 128; } -- 1.8.4.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev