Otherwise the scheduler would be invoked with prog_data->total_grf == 0, causing havoc.
In a future patch, this will allow us to try compiling a geometry shader in DUAL_OBJECT mode with spilling disabled, and then fall back to DUAL_INSTANCED mode if that failed. --- src/mesa/drivers/dri/i965/brw_vec4.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index d774e6f..89f1978 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1520,7 +1520,7 @@ vec4_visitor::run() while (!reg_allocate()) { if (failed) - break; + return false; } opt_schedule_instructions(); -- 1.8.4.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev