On Tue, Oct 15, 2013 at 1:49 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On 10/14/2013 10:12 AM, Anuj Phogat wrote: >> Implement the FS backend for new builtins added by the extension: >> in vec2 gl_SamplePosition >> in int gl_SampleID >> in int gl_NumSamples >> out int gl_SampleMask[] >> >> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> >> --- >> src/mesa/drivers/dri/i965/brw_fs.cpp | 109 >> +++++++++++++++++++++++++++ >> src/mesa/drivers/dri/i965/brw_fs.h | 4 + >> src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 23 ++++++ >> src/mesa/drivers/dri/i965/brw_wm.h | 1 + >> 4 files changed, 137 insertions(+) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp >> b/src/mesa/drivers/dri/i965/brw_fs.cpp >> index e5d6e4b..e4f7745 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp >> @@ -1115,6 +1115,109 @@ >> fs_visitor::emit_frontfacing_interpolation(ir_variable *ir) >> return reg; >> } >> >> +void >> +fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos) >> +{ >> + int num_samples = ctx->DrawBuffer->Visual.samples; >> + assert(num_samples >= 0 && num_samples <= 8); >> + >> + /* From arb_sample_shading specification: > > "From the ARB_sample_shading specification:" > > (when I search for extension names in code, I capitalize ARB/EXT/NV, so > this would make a case-sensitive search work) > >> + * "When rendering to a non-multisample buffer, or if multisample >> + * rasterization is disabled, gl_SamplePosition will always be >> + * (0.5, 0.5). >> + */ >> + if (!ctx->Multisample.Enabled || num_samples == 0) { >> + emit(BRW_OPCODE_MOV, dst, fs_reg(0.5f)); >> + } >> + else { > > } else { > >> + /* For num_samples = {4, 8} */ >> + emit(BRW_OPCODE_MOV, dst, int_sample_pos); >> + emit(BRW_OPCODE_MUL, dst, dst, fs_reg(1 / 16.0f)); > > Ah, I see...the MOV here converts the sample position from <D> to <F>, > which is necessary for the next multiply. > > Adding an assertion would probably make this a little bit more obvious: > assert(dst.type == BRW_REGISTER_TYPE_F); > right. >> + } >> +} >> + >> +fs_reg * >> +fs_visitor::emit_samplepos_interpolation(ir_variable *ir) >> +{ >> + assert(brw->gen >= 6); >> + >> + this->current_annotation = "compute sample position"; >> + fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type); >> + fs_reg pos = *reg; >> + fs_reg int_sample_x = fs_reg(this, glsl_type::int_type); >> + fs_reg int_sample_y = fs_reg(this, glsl_type::int_type); >> + >> + /* WM will be run in MSDISPMODE_PERSAMPLE. So, only SIMD8 mode will be > > Looking at the docs for 3DSTATE_PS, I believe that SIMD16 is allowed in > some cases... > > SNB: Must be SIMD8 only. > IVB: > - 4x MSAA: Either SIMD8 or SIMD16 should work. > - 8x MSAA: Must be SIMD8 only. > > Maybe I'm crazy, though...I haven't looked into it too closely... > Yes, you're right. I should have explained it here that I've chosen to use 'SIMD8 only' for 4x and 8x MSAA on both SNB and IVB. I decided to use SIMD8 over SIMD16 in case of 4x MSAA after reading following lines in IVB PRM vol 2, part 1, page 330: "Object Size: If the number of very small objects (e.g., covering 2 subspans or fewer) is expected to comprise a significant portion of the workload, supporting the 8-pixel dispatch mode may be advantageous Otherwise there could be a large number of 16-pixel dispatches with only 1 or 2 valid subspans, resulting in low efficiency for those threads"
Do you have other reasons to suggest using SIMD16 for 4x MSAA on IVB? >> + * enabled. The X, Y sample positions come in as bytes in thread >> payload. >> + * Sample IDs and sample positions remain same for all four slots in a > > It would be great to have a documentation reference here... > I'll add the reference. >> + * subspan. So, read the positions using vstride=2, width=4, hstride=0. >> + */ >> + emit(BRW_OPCODE_AND, int_sample_x, >> + fs_reg(stride(retype(brw_vec1_grf(c->sample_pos_reg, 0), >> + BRW_REGISTER_TYPE_D), 2, 4, 0)), >> + fs_reg(brw_imm_d(0xff))); >> + >> + /* Compute gl_SamplePosition.x */ >> + compute_sample_position(pos, int_sample_x); >> + pos.reg_offset++; >> + >> + emit(BRW_OPCODE_SHR, int_sample_y, >> + fs_reg(stride(retype(brw_vec1_grf(c->sample_pos_reg, 0), >> + BRW_REGISTER_TYPE_D), 2, 4, 0)), >> + fs_reg(8)); >> + emit(BRW_OPCODE_AND, int_sample_y, int_sample_y, >> fs_reg(brw_imm_d(0xff))); >> + >> + /* Compute gl_SamplePosition.y */ >> + compute_sample_position(pos, int_sample_y); >> + return reg; >> +} >> + >> +fs_reg * >> +fs_visitor::emit_sampleid_interpolation(ir_variable *ir) > > This...isn't exactly interpolation. Maybe call it emit_sampleid_setup? > ok. I'll also change the name of emit_samplepos_interpolation() function. >> +{ >> + assert(brw->gen >= 6); >> + bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1; >> + >> + this->current_annotation = "compute sample id"; >> + fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type); >> + >> + if (multisampled_fbo && ctx->Multisample.Enabled) { >> + fs_reg t1 = fs_reg(this, glsl_type::int_type); >> + fs_reg t2 = fs_reg(this, glsl_type::int_type); >> + t2.type = BRW_REGISTER_TYPE_UW; >> + >> + /* The WM will be run in MSDISPMODE_PERSAMPLE with num_samples = 8. > > With num_samples = 8? > > Also, could you please say "The PS will be run in MSDISPMODE_PERSAMPLE > mode"? On Gen7+, the docs begin referring to the Pixel Shader > separately from the Windowizer/Masker, and technically, this is PS state > and the PS thread payload. Minor nit :) > Language of the sentence is not clear. I'll change it to: "The PS will be run in MSDISPMODE_PERSAMPLE. With 8x multisampling ...." >> + * Therefore, subspan 0 will represent sample N (where N is 0, 2, 4 >> + * or 6), subspan 1 will represent sample 1, 3, 5 or 7. We can find >> + * the value of N by looking at R0.0 bits 7:6 ("Starting Sample Pair >> + * Index (SSPI)") and multiplying by two (since samples are always >> + * delivered in pairs). That is, we compute 2*((R0.0 & 0xc0) >> 6) >> + * == (R0.0 & 0xc0) >> 5. >> + * >> + * Then we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1), >> + * which we compute by populating a temporary variable with the >> + * sequence (0, 1), and then reading from it using vstride=1, >> + * width=4, hstride=0. >> + * Same holds true for num_samples = 4. > > It sounds like num_samples could actually be 4, so you might want to > adjust your comment... > I'll change it to: " These computations hold good for 4x multisampling as well." >> + */ >> + emit(BRW_OPCODE_AND, t1, >> + fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_D)), >> + fs_reg(brw_imm_d(0xc0))); >> + emit(BRW_OPCODE_SHR, t1, t1, fs_reg(5)); >> + emit(BRW_OPCODE_MOV, t2, fs_reg(brw_imm_v(0x11110000))); >> + emit(BRW_OPCODE_ADD, *reg, t1, t2); > > This looks right to me. > >> + } >> + else { > > } else { > >> + /* As per GL_ARB_sample_shading specification: >> + * "When rendering to a non-multisample buffer, or if multisample >> + * rasterization is disabled, gl_SampleID will always be zero." >> + */ >> + emit(BRW_OPCODE_MOV, *reg, fs_reg(0)); >> + } >> + >> + return reg; >> +} >> + >> fs_reg >> fs_visitor::fix_math_operand(fs_reg src) >> { >> @@ -2966,7 +3069,13 @@ fs_visitor::setup_payload_gen6() >> c->nr_payload_regs++; >> } >> } >> + >> /* R31: MSAA position offsets. */ >> + if (fp->Base.InputsRead & VARYING_BIT_SAMPLE_POS) { >> + c->sample_pos_reg = c->nr_payload_regs; >> + c->nr_payload_regs++; >> + } >> + >> /* R32-: bary for 32-pixel. */ >> /* R58-59: interp W for 32-pixel. */ >> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.h >> b/src/mesa/drivers/dri/i965/brw_fs.h >> index c78f9ae..812e9c7 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs.h >> +++ b/src/mesa/drivers/dri/i965/brw_fs.h >> @@ -332,9 +332,12 @@ public: >> glsl_interp_qualifier interpolation_mode, >> bool is_centroid); >> fs_reg *emit_frontfacing_interpolation(ir_variable *ir); >> + fs_reg *emit_samplepos_interpolation(ir_variable *ir); >> + fs_reg *emit_sampleid_interpolation(ir_variable *ir); >> fs_reg *emit_general_interpolation(ir_variable *ir); >> void emit_interpolation_setup_gen4(); >> void emit_interpolation_setup_gen6(); >> + void compute_sample_position(fs_reg dst, fs_reg int_sample_pos); >> fs_reg rescale_texcoord(ir_texture *ir, fs_reg coordinate, >> bool is_rect, int sampler, int texunit); >> fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, >> @@ -432,6 +435,7 @@ public: >> >> struct hash_table *variable_ht; >> fs_reg frag_depth; >> + fs_reg sample_mask; >> fs_reg outputs[BRW_MAX_DRAW_BUFFERS]; >> unsigned output_components[BRW_MAX_DRAW_BUFFERS]; >> fs_reg dual_src_output; >> diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp >> b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp >> index e659203..75ced1d 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp >> @@ -61,9 +61,14 @@ fs_visitor::visit(ir_variable *ir) >> reg = emit_fragcoord_interpolation(ir); >> } else if (!strcmp(ir->name, "gl_FrontFacing")) { >> reg = emit_frontfacing_interpolation(ir); >> + } else if (!strcmp(ir->name, "gl_SamplePosition")) { >> + reg = emit_samplepos_interpolation(ir); >> + } else if (!strcmp(ir->name, "gl_SampleID")) { >> + reg = emit_sampleid_interpolation(ir); >> } else { >> reg = emit_general_interpolation(ir); >> } >> + >> assert(reg); >> hash_table_insert(this->variable_ht, reg, ir); >> return; >> @@ -82,6 +87,8 @@ fs_visitor::visit(ir_variable *ir) >> } >> } else if (ir->location == FRAG_RESULT_DEPTH) { >> this->frag_depth = *reg; >> + } else if (ir->location == FRAG_RESULT_SAMPLE_MASK) { >> + this->sample_mask = *reg; >> } else { >> /* gl_FragData or a user-defined FS output */ >> assert(ir->location >= FRAG_RESULT_DATA0 && >> @@ -2502,6 +2509,22 @@ fs_visitor::emit_fb_writes() >> pop_force_uncompressed(); >> } >> >> + if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) { >> + this->current_annotation = "FB write oMask"; >> + assert(this->sample_mask.file != BAD_FILE); >> + fs_reg reg = fs_reg(this, glsl_type::int_type); >> + >> + /* Hand over gl_SampleMask. Only lower 16 bits are relevant. */ >> + emit(AND(this->sample_mask, this->sample_mask, fs_reg(255))); > > If the lower 16 bits are relevant, then why are you masking off all but > the lower 8 bits? Today, we only support 8x MSAA, but we may want 16x > for future hardware. > > I think I'd prefer to see fs_reg(0xffff), unless there's some reason why > that doesn't work. > Yes, I should use 0xffff here. Thanks for catching it. >> + emit(SHL(reg, this->sample_mask, fs_reg(16))); > > I'm having a hard time understanding why you need to shift by 16 here. > > My understanding is that gl_SampleMask[1] is single 32-bit integer, > where bit N == 0 means that sample N is uncovered. The oMask payload > has the same meaning, but is only a 16-bit integer (since we don't > support 32x MSAA). > > Since we run in SIMD8 mode, sample_mask actually contains 8 integers (or > 16 for SIMD16) - one for each pixel. oMask also contains 16 "slots" > (one per pixel - slots 8-15 are unused for SIMD8). > > So sample_mask looks like: > 7 6 5 4 3 2 1 0 > hhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxx > > Masking off the top 16-bits gives: > 0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx > > The oMask payload is packed, and looks like: > ________________________________xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx > > The SHL should produce: > xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000 > We enable both SIMD8 and SIMD16 mode with gl_SampleMask[] because it doesn't require MSDISPMODE_PERSAMPLE. for SIMD8 sample_mask looks like: 7 6 5 4 3 2 1 0 hhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxx Masking off the top 16-bits gives: 0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx SHL will produce: xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000 OR will produce: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Relevant data for oMask paylaod is: ________________________________xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx rest of the data is ignored. Let me know if I'm making some crazy mistake here. >> + >> + this->sample_mask.type = BRW_REGISTER_TYPE_UW; >> + reg.type = BRW_REGISTER_TYPE_UW; >> + emit(OR(fs_reg(MRF, nr, BRW_REGISTER_TYPE_UW), this->sample_mask, >> reg)); > > ...which you then OR into an uninitialized MRF (AFAICT), and...I don't > think this is going to work. This seems to work with the piglit test case (builtin-gl-sample-mask.cpp) which I developed for gl_SampleMask. I also verified the register data. > > I'm pretty sure you want MOV, not OR, and you want some sort of special > stride on the sample_mask source register. > I know we can specify stride if we have a brw_reg: fs_reg(stride(brw_vec1_grf(0, 0), 2, 4, 0)); But I couldn't find a reliable way to use stride if we have a fs_reg. That's the reason I used OR to get the desired result. >> + nr += 1; >> + } >> + >> /* Reserve space for color. It'll be filled in per MRT below. */ >> int color_mrf = nr; >> nr += 4 * reg_width; >> diff --git a/src/mesa/drivers/dri/i965/brw_wm.h >> b/src/mesa/drivers/dri/i965/brw_wm.h >> index aa786de..fda74ab 100644 >> --- a/src/mesa/drivers/dri/i965/brw_wm.h >> +++ b/src/mesa/drivers/dri/i965/brw_wm.h >> @@ -83,6 +83,7 @@ struct brw_wm_compile { >> uint8_t source_w_reg; >> uint8_t aa_dest_stencil_reg; >> uint8_t dest_depth_reg; >> + uint8_t sample_pos_reg; >> uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT]; >> uint8_t nr_payload_regs; >> GLuint source_depth_to_render_target:1; >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev