On 10/11/2013 10:44 AM, Emil Velikov wrote:
Current mesa code(cso and drivers) expect and use only up-to 16
texture samplers.
Verbatum copy from the nvc0 driver.
Cc "9.1" <mesa-sta...@lists.freedesktop.org>
Cc "9.2" <mesa-sta...@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70212
Reported-by: Aaron Watry <awa...@gmail.com>
Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com>
---
src/gallium/drivers/nouveau/nv50/nv50_screen.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
index f454ec7..3f81cc4 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
@@ -249,7 +249,11 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen,
unsigned shader,
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 16; /* would be 32 in linked (OpenGL-style) mode */
+ /*
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
return 32;
+ */
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;
Since PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS doesn't really exist,
I'd rather see it removed entirely.
If you wanted to future-proof the code you could do
return MIN2(32, PIPE_MAX_SAMPLERS);
in case we bump PIPE_MAX_SAMPLERS to 32 one of these days.
In any case, Reviewed-by: Brian Paul <bri...@vmware.com>
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