That's news to me that all tests must be part of all.tests. You can
blame me for that, I thought there were others not being part of
all.tests, but the README indeed states all new tests must be part of
it. So maybe the only tests not added there are those I wrote :-).

Roland


Am 03.10.2013 01:20, schrieb Marek Olšák:
> I don't understand. All piglit tests should be listed in all.tests. Is
> it not the case with fs-textureOffset-2D?
> 
> Marek
> 
> On Thu, Oct 3, 2013 at 12:36 AM, Grigori Goronzy <g...@chown.ath.cx> wrote:
>> On 03.10.2013 00:12, Grigori Goronzy wrote:
>>>
>>> All texture instructions can use offsets, not just TXF. Offsets into
>>> the literals array were wrong, too.
>>
>>
>> BTW, I just noticed it now: this fixes the fs-textureOffset-2D piglit test,
>> which unfortunately does not appear to be part of any of the test suites.
>>
>>
>>> ---
>>>   src/gallium/drivers/r600/r600_shader.c | 20 ++++++++++----------
>>>   1 file changed, 10 insertions(+), 10 deletions(-)
>>>
>>> diff --git a/src/gallium/drivers/r600/r600_shader.c
>>> b/src/gallium/drivers/r600/r600_shader.c
>>> index 80cdcd5..6289d97 100644
>>> --- a/src/gallium/drivers/r600/r600_shader.c
>>> +++ b/src/gallium/drivers/r600/r600_shader.c
>>> @@ -3779,16 +3779,16 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
>>>                 }
>>>         }
>>>
>>> -       if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) {
>>> -               /* get offset values */
>>> -               if (inst->Texture.NumOffsets) {
>>> -                       assert(inst->Texture.NumOffsets == 1);
>>> -
>>> -                       offset_x = ctx->literals[inst->TexOffsets[0].Index
>>> + inst->TexOffsets[0].SwizzleX] << 1;
>>> -                       offset_y = ctx->literals[inst->TexOffsets[0].Index
>>> + inst->TexOffsets[0].SwizzleY] << 1;
>>> -                       offset_z = ctx->literals[inst->TexOffsets[0].Index
>>> + inst->TexOffsets[0].SwizzleZ] << 1;
>>> -               }
>>> -       } else if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
>>> +       /* get offset values */
>>> +       if (inst->Texture.NumOffsets) {
>>> +               assert(inst->Texture.NumOffsets == 1);
>>> +
>>> +               offset_x = ctx->literals[4 * inst->TexOffsets[0].Index +
>>> inst->TexOffsets[0].SwizzleX] << 1;
>>> +               offset_y = ctx->literals[4 * inst->TexOffsets[0].Index +
>>> inst->TexOffsets[0].SwizzleY] << 1;
>>> +               offset_z = ctx->literals[4 * inst->TexOffsets[0].Index +
>>> inst->TexOffsets[0].SwizzleZ] << 1;
>>> +       }
>>> +
>>> +       if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
>>>                 /* TGSI moves the sampler to src reg 3 for TXD */
>>>                 sampler_src_reg = 3;
>>>
>>>
>>
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