shader has already been dereferenced earlier so cannot be null here. Fixes "Dereference before null check" defect reported by Coverity.
Signed-off-by: Vinson Lee <v...@freedesktop.org> --- src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index 875a3cf..8223d2a 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -2435,7 +2435,7 @@ generate_variant(struct llvmpipe_context *lp, !shader->info.base.uses_kill ? TRUE : FALSE; - if ((!shader || shader->info.base.num_tokens <= 1) && + if ((shader->info.base.num_tokens <= 1) && !key->depth.enabled && !key->stencil[0].enabled) { variant->ps_inv_multiplier = 0; } else { -- 1.8.3.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev