----- Original Message ----- > Am 24.09.2013 22:26, schrieb Zack Rusin: > > We need to subdivide triangles if either of the dimensions is > > larger than the max edge length, not when both of them are larger. > > > > Signed-off-by: Zack Rusin <za...@vmware.com> > > --- > > src/gallium/drivers/llvmpipe/lp_setup.c | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c > > b/src/gallium/drivers/llvmpipe/lp_setup.c > > index 5fde01f..c8199b4 100644 > > --- a/src/gallium/drivers/llvmpipe/lp_setup.c > > +++ b/src/gallium/drivers/llvmpipe/lp_setup.c > > @@ -1015,7 +1015,7 @@ try_update_scene_state( struct lp_setup_context > > *setup ) > > * To cope with this problem we check if triangles are large and > > * subdivide them if needed. > > */ > > - setup->subdivide_large_triangles = (setup->fb.width > 2048 && > > + setup->subdivide_large_triangles = (setup->fb.width > 2048 || > > setup->fb.height > 2048); > > } > > > > > > LGTM.
Same here. Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev