From: Marek Olšák <marek.ol...@amd.com> This fixes piglit: - shaders/glsl-fs-texture2d-masked - shaders/glsl-fs-texture2d-masked-4
Signed-off-by: Marek Olšák <marek.ol...@amd.com> --- lib/Target/R600/SIISelLowering.cpp | 27 +++++++++++++++++++++------ 1 file changed, 21 insertions(+), 6 deletions(-) diff --git a/lib/Target/R600/SIISelLowering.cpp b/lib/Target/R600/SIISelLowering.cpp index 2174753..891a51b 100644 --- a/lib/Target/R600/SIISelLowering.cpp +++ b/lib/Target/R600/SIISelLowering.cpp @@ -1065,7 +1065,9 @@ static unsigned SubIdx2Lane(unsigned Idx) { void SITargetLowering::adjustWritemask(MachineSDNode *&Node, SelectionDAG &DAG) const { SDNode *Users[4] = { }; - unsigned Writemask = 0, Lane = 0; + unsigned Lane = 0; + unsigned OldDmask = Node->getConstantOperandVal(0); + unsigned NewDmask = 0; // Try to figure out the used register components for (SDNode::use_iterator I = Node->use_begin(), E = Node->use_end(); @@ -1076,29 +1078,42 @@ void SITargetLowering::adjustWritemask(MachineSDNode *&Node, I->getMachineOpcode() != TargetOpcode::EXTRACT_SUBREG) return; + /* Lane means which subreg of %VGPRa_VGPRb_VGPRc_VGPRd is used. + * Note that subregs are packed, i.e. Lane==0 is the first bit set + * in OldDmask, so it can be any of X,Y,Z,W; Lane==1 is the second bit + * set, etc. */ Lane = SubIdx2Lane(I->getConstantOperandVal(1)); + // Set which texture component corresponds to the lane. + unsigned Comp; + for (unsigned i = 0, Dmask = OldDmask; i <= Lane; i++) { + assert(Dmask); + Comp = ffs(Dmask)-1; + Dmask &= ~(1 << Comp); + } + // Abort if we have more than one user per component if (Users[Lane]) return; Users[Lane] = *I; - Writemask |= 1 << Lane; + NewDmask |= 1 << Comp; } - // Abort if all components are used - if (Writemask == 0xf) + // Abort if there's no change + if (NewDmask == OldDmask) return; // Adjust the writemask in the node std::vector<SDValue> Ops; - Ops.push_back(DAG.getTargetConstant(Writemask, MVT::i32)); + Ops.push_back(DAG.getTargetConstant(NewDmask, MVT::i32)); for (unsigned i = 1, e = Node->getNumOperands(); i != e; ++i) Ops.push_back(Node->getOperand(i)); Node = (MachineSDNode*)DAG.UpdateNodeOperands(Node, Ops.data(), Ops.size()); // If we only got one lane, replace it with a copy - if (Writemask == (1U << Lane)) { + // (if NewDmask has only one bit set...) + if (NewDmask && (NewDmask & (NewDmask-1)) == 0) { SDValue RC = DAG.getTargetConstant(AMDGPU::VReg_32RegClassID, MVT::i32); SDNode *Copy = DAG.getMachineNode(TargetOpcode::COPY_TO_REGCLASS, SDLoc(), Users[Lane]->getValueType(0), -- 1.8.1.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev