The _mesa_glsl_parse_state object relies on the memory allocator zeroing out its contents before it's initialized, which seems rather risky. One of the following commits will homogenize implementations of the new operator in a way that would break this assumption leaving some of the member variables of this object uninitialized. --- src/glsl/glsl_parser_extras.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index cac5a18..772933f 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -55,7 +55,7 @@ static unsigned known_desktop_glsl_versions[] = _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target, void *mem_ctx) - : ctx(_ctx) + : ctx(_ctx), switch_state() { switch (target) { case GL_VERTEX_SHADER: this->target = vertex_shader; break; @@ -66,10 +66,14 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->scanner = NULL; this->translation_unit.make_empty(); this->symbols = new(mem_ctx) glsl_symbol_table; + + this->num_uniform_blocks = 0; + this->uniform_block_array_size = 0; + this->uniform_blocks = NULL; + this->info_log = ralloc_strdup(mem_ctx, ""); this->error = false; this->loop_nesting_ast = NULL; - this->switch_state.switch_nesting_ast = NULL; this->struct_specifier_depth = 0; this->num_builtins_to_link = 0; @@ -105,6 +109,13 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + this->current_function = NULL; + this->toplevel_ir = NULL; + this->found_return = false; + this->all_invariant = false; + this->user_structures = NULL; + this->num_user_structures = 0; + /* Populate the list of supported GLSL versions */ /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or * the OpenGL 3.2 Core context is supported, this logic will need @@ -163,6 +174,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->gs_input_prim_type_specified = false; this->gs_input_prim_type = GL_POINTS; + this->gs_input_size = 0; this->out_qualifier = new(this) ast_type_qualifier(); } -- 1.8.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev