We now set the ARB_shader_bit_encoding flag for versions that support
this functionality, so we don't need to double check it here.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Cc: Ian Romanick <i...@freedesktop.org>
---
 src/glsl/builtin_functions.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index c468bd5..b020a7c 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -182,8 +182,7 @@ shader_texture_lod_and_rect(const _mesa_glsl_parse_state 
*state)
 static bool
 shader_bit_encoding(const _mesa_glsl_parse_state *state)
 {
-   return state->is_version(330, 300) ||
-          state->ARB_shader_bit_encoding_enable ||
+   return state->ARB_shader_bit_encoding_enable ||
           state->ARB_gpu_shader5_enable;
 }
 
-- 
1.8.3.4

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