From: Ian Romanick <ian.d.roman...@intel.com>

In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16,
but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
 src/mesa/main/get.c              | 1 -
 src/mesa/main/get_hash_params.py | 2 +-
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index e7c24c7..4f6f59a 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -714,7 +714,6 @@ find_custom_value(struct gl_context *ctx, const struct 
value_desc *d, union valu
 
    case GL_MAX_VARYING_FLOATS_ARB:
    case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
-   case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
       v->value_int = ctx->Const.MaxVarying * 4;
       break;
 
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 48bd371..a6ec120 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -330,7 +330,7 @@ descriptor=[
   [ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
 
   # GL 3.0 / GLES3
-  [ "MAX_VERTEX_OUTPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" 
],
+  [ "MAX_VERTEX_OUTPUT_COMPONENTS", 
"CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ],
   [ "MAX_FRAGMENT_INPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" 
],
 
 # GL_ARB_ES3_compatibility
-- 
1.8.1.4

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