On 09/09/2013 08:20 AM, Paul Berry wrote: > --- > src/mesa/drivers/dri/i965/brw_defines.h | 21 ++++++++ > src/mesa/drivers/dri/i965/brw_shader.cpp | 4 ++ > src/mesa/drivers/dri/i965/brw_vec4.h | 2 + > src/mesa/drivers/dri/i965/brw_vec4_emit.cpp | 81 > +++++++++++++++++++++++++++++ > 4 files changed, 108 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/brw_defines.h > b/src/mesa/drivers/dri/i965/brw_defines.h > index 4742103..7b53c68 100644 > --- a/src/mesa/drivers/dri/i965/brw_defines.h > +++ b/src/mesa/drivers/dri/i965/brw_defines.h > @@ -847,6 +847,27 @@ enum opcode { > * scratch reads and writes to operate correctly. > */ > GS_OPCODE_SET_DWORD_2_IMMED, > + > + /** > + * Prepare the dst register for storage in the "Channel Mask" fields of a > + * URB_WRITE message header. > + * > + * DWORD 4 of dst is shifted left by 4 bits, so that later, > + * GS_OPCODE_SET_CHANNEL_MASKS can OR DWORDs 0 and 4 together to form the > + * final channel mask. > + */ > + GS_OPCODE_PREPARE_CHANNEL_MASKS, > + > + /** > + * Set the "Channel Mask" fields of a URB_WRITE message header. > + * > + * - dst is the MRF containing the message header. > + * > + * - src.x is the channel mask, as prepared by > + * GS_OPCODE_PREPARE_CHANNEL_MASKS. DWORDs 0 and 4 are OR'ed together > to > + * form the final channel mask. > + */ > + GS_OPCODE_SET_CHANNEL_MASKS, > }; > > #define BRW_PREDICATE_NONE 0 > diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp > b/src/mesa/drivers/dri/i965/brw_shader.cpp > index e7dbdbe..53364a5 100644 > --- a/src/mesa/drivers/dri/i965/brw_shader.cpp > +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp > @@ -507,6 +507,10 @@ brw_instruction_name(enum opcode op) > return "set_vertex_count"; > case GS_OPCODE_SET_DWORD_2_IMMED: > return "set_dword_2_immed"; > + case GS_OPCODE_PREPARE_CHANNEL_MASKS: > + return "prepare_channel_masks"; > + case GS_OPCODE_SET_CHANNEL_MASKS: > + return "set_channel_masks"; > > default: > /* Yes, this leaks. It's in debug code, it should never occur, and if > diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h > b/src/mesa/drivers/dri/i965/brw_vec4.h > index c5101d3..cba5cd4 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4.h > +++ b/src/mesa/drivers/dri/i965/brw_vec4.h > @@ -610,6 +610,8 @@ private: > void generate_gs_set_vertex_count(struct brw_reg dst, > struct brw_reg src); > void generate_gs_set_dword_2_immed(struct brw_reg dst, struct brw_reg > src); > + void generate_gs_prepare_channel_masks(struct brw_reg dst); > + void generate_gs_set_channel_masks(struct brw_reg dst, struct brw_reg > src); > void generate_oword_dual_block_offsets(struct brw_reg m1, > struct brw_reg index); > void generate_scratch_write(vec4_instruction *inst, > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp > index bf04bd9..12e1b50 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp > @@ -516,6 +516,79 @@ vec4_generator::generate_gs_set_dword_2_immed(struct > brw_reg dst, > } > > void > +vec4_generator::generate_gs_prepare_channel_masks(struct brw_reg dst) > +{ > + /* We want to left shift just DWORD 4 (the x component belonging to the > + * second geometry shader invocation) by 4 bits. So generate the > + * instruction: > + * > + * shl(1) dst.4<1>UD dst.4<0,1,0>UD 4UD { align1 WE_all } > + */ > + dst = suboffset(vec1(dst), 4); > + brw_push_insn_state(p); > + brw_set_access_mode(p, BRW_ALIGN_1); > + brw_set_mask_control(p, BRW_MASK_DISABLE); > + brw_SHL(p, dst, dst, brw_imm_ud(4)); > + brw_pop_insn_state(p); > +} > + > +void > +vec4_generator::generate_gs_set_channel_masks(struct brw_reg dst, > + struct brw_reg src) > +{ > + /* From p21 of volume 4 part 2 of the Ivy Bridge PRM (2.4.3.1 Message > + * Header: M0.5): > + * > + * 15 Vertex 1 DATA [3] / Vertex 0 DATA[7] Channel Mask > + * > + * When Swizzle Control = URB_INTERLEAVED this bit controls Vertex > 1 > + * DATA[3], when Swizzle Control = URB_NOSWIZZLE this bit controls > + * Vertex 0 DATA[7]. This bit is ANDed with the corresponding > + * channel enable to determine the final channel enable. For the > + * URB_READ_OWORD & URB_READ_HWORD messages, when final channel > + * enable is 1 it indicates that Vertex 1 DATA [3] will be included > + * in the writeback message. For the URB_WRITE_OWORD & > + * URB_WRITE_HWORD messages, when final channel enable is 1 it > + * indicates that Vertex 1 DATA [3] will be written to the surface. > + * > + * 0: Vertex 1 DATA [3] / Vertex 0 DATA[7] channel not included > + * 1: Vertex DATA [3] / Vertex 0 DATA[7] channel included > + * > + * 14 Vertex 1 DATA [2] Channel Mask > + * 13 Vertex 1 DATA [1] Channel Mask > + * 12 Vertex 1 DATA [0] Channel Mask > + * 11 Vertex 0 DATA [3] Channel Mask > + * 10 Vertex 0 DATA [2] Channel Mask > + * 9 Vertex 0 DATA [1] Channel Mask > + * 8 Vertex 0 DATA [0] Channel Mask > + * > + * (This is from a section of the PRM that is agnostic to the particular > + * type of shader being executed, so "Vertex 0" and "Vertex 1" refer to > + * geometry shader invocations 0 and 1, respectively). Since we have the > + * enable flags for geometry shader invocation 0 in bits 0-3 of DWORD 0, > + * and the enable flags for geometry shader invocation 1 in bits 4-7 of > + * DWORD 4, we just need to OR them together and store the result in bits > + * 15-8 of DWORD 5.
One thing isn't entirely clear to me here: are bits 7:4 of DWord 0 and bits 3:0 of DWord 4 both zero? Otherwise, OR'ing them together will result in a mishmash of the bits you want and...whatever other rubbish is there. I assume it works out, but maybe expand the comment to explain this? One other nitpick: you list bits as 0-3, 4-7, and 15-8. Might be nice to pick a consistent order. Usually the hardware docs use "High:Low". Otherwise, I verified your math. Nice use of UB types :) > + * > + * It's easier to get the EU to do this if we think of the src and dst > + * registers as composed of 32 bytes each; then, we want to pick up the > + * contents of bytes 0 and 16 from src, OR them together, and store them > in > + * byte 21. > + * > + * We can do that by the following EU instruction: > + * > + * or(1) dst.21<1>UB src<0,1,0>UB src.16<0,1,0>UB { align1 WE_all } > + */ > + dst = retype(dst, BRW_REGISTER_TYPE_UB); > + src = retype(src, BRW_REGISTER_TYPE_UB); > + brw_push_insn_state(p); > + brw_set_access_mode(p, BRW_ALIGN_1); > + brw_set_mask_control(p, BRW_MASK_DISABLE); > + brw_OR(p, suboffset(vec1(dst), 21), vec1(src), suboffset(vec1(src), 16)); > + brw_pop_insn_state(p); > +} > + > +void > vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1, > struct brw_reg index) > { > @@ -1003,6 +1076,14 @@ > vec4_generator::generate_vec4_instruction(vec4_instruction *instruction, > generate_gs_set_dword_2_immed(dst, src[0]); > break; > > + case GS_OPCODE_PREPARE_CHANNEL_MASKS: > + generate_gs_prepare_channel_masks(dst); > + break; > + > + case GS_OPCODE_SET_CHANNEL_MASKS: > + generate_gs_set_channel_masks(dst, src[0]); > + break; > + > case SHADER_OPCODE_SHADER_TIME_ADD: > brw_shader_time_add(p, src[0], SURF_INDEX_VEC4_SHADER_TIME); > mark_surface_used(SURF_INDEX_VEC4_SHADER_TIME); > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev