On 09/05/2013 03:57 AM, Timothy Arceri wrote:
Signed-off-by: Timothy Arceri <t_arc...@yahoo.com.au> --- src/mesa/main/objectlabel.c | 124 +++++++++++++++++++++---------------------- 1 file changed, 62 insertions(+), 62 deletions(-) diff --git a/src/mesa/main/objectlabel.c b/src/mesa/main/objectlabel.c index 90d9e09..7e39c92 100644 --- a/src/mesa/main/objectlabel.c +++ b/src/mesa/main/objectlabel.c @@ -117,78 +117,78 @@ get_label_pointer(struct gl_context *ctx, GLenum identifier, GLuint name, char **labelPtr = NULL; switch (identifier) { - case GL_BUFFER: - { - struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name); - if (bufObj) - labelPtr = &bufObj->Label; - } + case GL_BUFFER: { + struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name); + if (bufObj) + labelPtr = &bufObj->Label; break; - case GL_SHADER: - { - struct gl_shader *shader = _mesa_lookup_shader(ctx, name); - if (shader) - labelPtr = &shader->Label; - } + } + + case GL_SHADER: { + struct gl_shader *shader = _mesa_lookup_shader(ctx, name); + if (shader) + labelPtr = &shader->Label; break; - case GL_PROGRAM: - { - struct gl_shader_program *program = - _mesa_lookup_shader_program(ctx, name); - if (program) - labelPtr = &program->Label; - } + } + + case GL_PROGRAM: { + struct gl_shader_program *program = + _mesa_lookup_shader_program(ctx, name); + if (program) + labelPtr = &program->Label; break; - case GL_VERTEX_ARRAY: - { - struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, name); - if (obj) - labelPtr = &obj->Label; - } + } + + case GL_VERTEX_ARRAY: { + struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, name); + if (obj) + labelPtr = &obj->Label; break; - case GL_QUERY: - { - struct gl_query_object *query = _mesa_lookup_query_object(ctx, name); - if (query) - labelPtr = &query->Label; - } + } + + case GL_QUERY: { + struct gl_query_object *query = _mesa_lookup_query_object(ctx, name); + if (query) + labelPtr = &query->Label; break; - case GL_TRANSFORM_FEEDBACK: - { - struct gl_transform_feedback_object *tfo = - _mesa_lookup_transform_feedback_object(ctx, name); - if (tfo) - labelPtr = &tfo->Label; - } + } + + case GL_TRANSFORM_FEEDBACK: { + struct gl_transform_feedback_object *tfo = + _mesa_lookup_transform_feedback_object(ctx, name); + if (tfo) + labelPtr = &tfo->Label; break; - case GL_SAMPLER: - { - struct gl_sampler_object *so = _mesa_lookup_samplerobj(ctx, name); - if (so) - labelPtr = &so->Label; - } + } + + case GL_SAMPLER: { + struct gl_sampler_object *so = _mesa_lookup_samplerobj(ctx, name); + if (so) + labelPtr = &so->Label; break; - case GL_TEXTURE: - { - struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name); - if (texObj) - labelPtr = &texObj->Label; - } + } + + case GL_TEXTURE: { + struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name); + if (texObj) + labelPtr = &texObj->Label; break; - case GL_RENDERBUFFER: - { - struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name); - if (rb) - labelPtr = &rb->Label; - } + } + + case GL_RENDERBUFFER: { + struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name); + if (rb) + labelPtr = &rb->Label; break; - case GL_FRAMEBUFFER: - { - struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, name); - if (rb) - labelPtr = &rb->Label; - } + } + + case GL_FRAMEBUFFER: { + struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, name); + if (rb) + labelPtr = &rb->Label; break; + } + case GL_DISPLAY_LIST: if (ctx->API == API_OPENGL_COMPAT) { struct gl_display_list *list = _mesa_lookup_list(ctx, name);
FWIW, I'm happy with the code as-is. I wrote it that way. -Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev