This isn't strictly necessary, since creators of ir_texture objects should set LOD when relevant. However, it's nice to have a NULL pointer in case they forget.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/glsl/ir.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/glsl/ir.h b/src/glsl/ir.h index c673aac..de41858 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -1568,6 +1568,7 @@ public: shadow_comparitor(NULL), offset(NULL) { this->ir_type = ir_type_texture; + memset(&lod_info, 0, sizeof(lod_info)); } virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const; -- 1.8.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev