On 08/29/2013 03:51 PM, Paul Berry wrote:
On 29 August 2013 15:46, Eric Anholt <e...@anholt.net> wrote:
Kenneth Graunke <kenn...@whitecape.org> writes:
On 08/26/2013 03:12 PM, Paul Berry wrote:
This paves the way for sharing the code that will set up the vertex
and geometry shader pipeline state.
---
src/mesa/drivers/dri/i965/brw_context.h | 47
++++++++++++++----------
src/mesa/drivers/dri/i965/brw_draw.c | 3 +-
src/mesa/drivers/dri/i965/brw_misc_state.c | 6 +--
src/mesa/drivers/dri/i965/brw_vs.c | 12 +++---
src/mesa/drivers/dri/i965/brw_vs_state.c | 24 ++++++------
src/mesa/drivers/dri/i965/brw_vs_surface_state.c | 43
++++++++++++----------
src/mesa/drivers/dri/i965/brw_vtbl.c | 2 +-
src/mesa/drivers/dri/i965/brw_wm_sampler_state.c | 8 ++--
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 4 +-
src/mesa/drivers/dri/i965/gen6_sampler_state.c | 2 +-
src/mesa/drivers/dri/i965/gen6_vs_state.c | 23 +++++++-----
src/mesa/drivers/dri/i965/gen7_vs_state.c | 18 +++++----
12 files changed, 107 insertions(+), 85 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.h
b/src/mesa/drivers/dri/i965/brw_context.h
index dcd4c9a..9784956 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -818,6 +818,32 @@ struct brw_query_object {
/**
+ * Data shared between brw_context::vs and brw_context::gs
+ */
+struct brw_vec4_context_base
+{
+ drm_intel_bo *scratch_bo;
+ drm_intel_bo *const_bo;
+ /** Offset in the program cache to the program */
+ uint32_t prog_offset;
+ uint32_t state_offset;
+
+ uint32_t push_const_offset; /* Offset in the batchbuffer */
+ int push_const_size; /* in 256-bit register increments */
+
+ uint32_t bind_bo_offset;
+ uint32_t surf_offset[BRW_MAX_VEC4_SURFACES];
+
+ /** SAMPLER_STATE count and table offset */
+ uint32_t sampler_count;
+ uint32_t sampler_offset;
+
+ /** Offsets in the batch to sampler default colors (texture border
color) */
+ uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
+};
I like what this patch is doing, but I really don't like the names.
With the exception of ralloc, "context"/"ctx" generally always mean the
global GL context: gl_context or a subclass like brw_context. (For
ralloc, we inherited the "context" terminology from talloc, so it kind
of stuck.) vec4_ctx/brw_vec4_context_base are something totally
different.
This is a structure that represents the shader program state for a
particular pipeline stage. Also, other than BRW_MAX_VEC4_SURFACES,
there's nothing vec4 specific about this at all. The pixel shader could
use every one of these fields (and should eventually). So I dislike
"vec4" in the name - we're just going to have to change it.
I had suggested names like brw_shader_state or brw_pipeline_state...I'm
open to other ideas.
brw_stage_state[_base]? "stage" is the terminology used in ARB_sso (and
in our conversations), and this looks like it's the common state among
all of vs/gs/fs. pipeline is for a group of the things, for sure.
On the other hand, we've been using "shader" as the variable name to
store the per-stage thing, and shader_program for the whole-pipeline
thing, so brw_shader_state seems fine to me too.
Ken and I like brw_stage_state[_base]. Ken prefers without _base, I have a
minor preference for _base, but we both feel like that's a detail that can
be decided on the fly when I get around to doing the renaming.
I'll plan on changing the name to brw_state_state[_base] tomorrow morning
unless I hear objections.
I also don't like vec4 in the name.
With the new name brw_{stage,shader}_state[_base], patch 5 is
Reviewed-by: Chad Versace <chad.vers...@linux.intel.com>
I prefer brw_stage_state without _base. I don't think _base adds anything
useful to the name, and it just makes the name longer. Also, _base hints at
some sort
of OO inheritance, but what you're doing smells more like composition than
inheritance to me.
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