https://bugs.freedesktop.org/show_bug.cgi?id=60737
Ian Romanick <i...@freedesktop.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #3 from Ian Romanick <i...@freedesktop.org> --- This should be fixed by: commit cabd45773b58d6aa48202da1cdd8cf1a6b856c53 Author: Ian Romanick <ian.d.roman...@intel.com> Date: Fri Aug 9 15:17:18 2013 -0700 glsl: Track existence of default float precision in GLSL ES fragment shaders This is required by the spec, and it's a bit tricky because the default precision is scoped. As a result, I'm slightly abusing the symbol table. Fixes piglit no-default-float-precision.frag tests and the piglit default-precision-nested-scope-0[1234].frag tests that are currently on the piglit mailing list for review. On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400) enforces this requirement and from kusma that NVIDIA (Tegra2) enforces this requirement. We should be safe from regressing shipping applications. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Cc: "9.2" <mesa-sta...@lists.freedesktop.org> -- You are receiving this mail because: You are the assignee for the bug.
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