HI, list,

i don't understand why glsl source have so many 'cast to void' operations, like this.

ir_rvalue *
ast_node::hir(exec_list *instructions,
          struct _mesa_glsl_parse_state *state)
{
   (void) instructions;
   (void) state;

   return NULL;
}

i think it's totally void operation, do you guy just make gcc compiler happy?

thanks,
--lx

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to