HI, list,i don't understand why glsl source have so many 'cast to void' operations, like this.
ir_rvalue * ast_node::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { (void) instructions; (void) state; return NULL; }i think it's totally void operation, do you guy just make gcc compiler happy?
thanks, --lx _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev