On Fri, Aug 23, 2013 at 1:24 PM, Brian Paul <bri...@vmware.com> wrote: > --- > src/glsl/ast_to_hir.cpp | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > index feff586..24efec6 100644 > --- a/src/glsl/ast_to_hir.cpp > +++ b/src/glsl/ast_to_hir.cpp > @@ -1933,6 +1933,9 @@ validate_binding_qualifier(struct > _mesa_glsl_parse_state *state, > case fragment_shader: > limit = ctx->Const.FragmentProgram.MaxTextureImageUnits; > break; > + default: > + limit = 0; > + assert(!"Unexpected shader type"); > } > > if (max_index >= limit) { > -- > 1.7.10.4
I can't see why this would be necessary, since the switch statement switches over a variable of type _mesa_glsl_parser_targets, and the switch has cases for all elements in the enum. enum _mesa_glsl_parser_targets { vertex_shader, geometry_shader, fragment_shader }; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev