On 08/20/2013 11:30 AM, Paul Berry wrote:
---
  src/mesa/drivers/dri/i965/brw_defines.h     |  9 +++++++++
  src/mesa/drivers/dri/i965/brw_eu.h          |  6 ++++++
  src/mesa/drivers/dri/i965/brw_eu_emit.c     |  4 ++--
  src/mesa/drivers/dri/i965/brw_shader.cpp    |  5 ++++-
  src/mesa/drivers/dri/i965/brw_vec4.cpp      |  2 ++
  src/mesa/drivers/dri/i965/brw_vec4.h        |  3 ++-
  src/mesa/drivers/dri/i965/brw_vec4_emit.cpp | 23 +++++++++++++++++++++--
  7 files changed, 46 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_defines.h 
b/src/mesa/drivers/dri/i965/brw_defines.h
index 2ab0a2b..16a1dbc 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -799,6 +799,15 @@ enum opcode {
     VS_OPCODE_PULL_CONSTANT_LOAD,
     VS_OPCODE_PULL_CONSTANT_LOAD_GEN7,
     VS_OPCODE_UNPACK_FLAGS_SIMD4X2,
+
+   /**
+    * Write geometry shader output data to the URB.
+    *
+    * Unlike VS_OPCODE_URB_WRITE, this opcode doesn't do an implied move from
+    * R0 to the first MRF.  This allows the geometry shader to override the
+    * "Slot {0,1} Offset" fields in the message header.
+    */
+   GS_OPCODE_URB_WRITE,
  };

  #define BRW_PREDICATE_NONE             0
diff --git a/src/mesa/drivers/dri/i965/brw_eu.h 
b/src/mesa/drivers/dri/i965/brw_eu.h
index ae4cab5..9053ea2 100644
--- a/src/mesa/drivers/dri/i965/brw_eu.h
+++ b/src/mesa/drivers/dri/i965/brw_eu.h
@@ -252,6 +252,12 @@ enum brw_urb_write_flags {
     BRW_URB_WRITE_COMPLETE = 0x8,

     /**
+    * Indicates that an additional offset (which may be different for the two
+    * vec4 slots) is stored in the message header (gen == 7).
+    */
+   BRW_URB_WRITE_PER_SLOT_OFFSET = 0x10,
+
+   /**
      * Convenient combination of flags: end the thread while simultaneously
      * marking the given URB entry as complete.
      */
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c 
b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index 622b22f..b55b57e 100644
--- a/src/mesa/drivers/dri/i965/brw_eu_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -531,8 +531,8 @@ static void brw_set_urb_message( struct brw_compile *p,
        insn->bits3.urb_gen7.offset = offset;
        assert(swizzle_control != BRW_URB_SWIZZLE_TRANSPOSE);
        insn->bits3.urb_gen7.swizzle_control = swizzle_control;
-      /* per_slot_offset = 0 makes it ignore offsets in message header */
-      insn->bits3.urb_gen7.per_slot_offset = 0;
+      insn->bits3.urb_gen7.per_slot_offset =
+         flags & BRW_URB_WRITE_PER_SLOT_OFFSET ? 1 : 0;
        insn->bits3.urb_gen7.complete = flags & BRW_URB_WRITE_COMPLETE ? 1 : 0;
     } else if (brw->gen >= 5) {
        insn->bits3.urb_gen5.opcode = 0;     /* URB_WRITE */
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index afa14c5..d3de6ed 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -485,7 +485,7 @@ brw_instruction_name(enum opcode op)
        return "placeholder_halt";

     case VS_OPCODE_URB_WRITE:
-      return "urb_write";
+      return "vs_urb_write";
     case VS_OPCODE_SCRATCH_READ:
        return "scratch_read";
     case VS_OPCODE_SCRATCH_WRITE:
@@ -497,6 +497,9 @@ brw_instruction_name(enum opcode op)
     case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
        return "unpack_flags_simd4x2";

+   case GS_OPCODE_URB_WRITE:
+      return "gs_urb_write";
+
     default:
        /* Yes, this leaks.  It's in debug code, it should never occur, and if
         * it does, you should just add the case to the list above.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index abdf3ab..c978396 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -259,6 +259,8 @@ vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
        return 2;
     case VS_OPCODE_SCRATCH_WRITE:
        return 3;
+   case GS_OPCODE_URB_WRITE:
+      return 0;
     case SHADER_OPCODE_SHADER_TIME_ADD:
        return 0;
     case SHADER_OPCODE_TEX:
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h 
b/src/mesa/drivers/dri/i965/brw_vec4.h
index a398f71..c3e2212 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -627,7 +627,8 @@ private:
                     struct brw_reg dst,
                     struct brw_reg src);

-   void generate_urb_write(vec4_instruction *inst);
+   void generate_vs_urb_write(vec4_instruction *inst);
+   void generate_gs_urb_write(vec4_instruction *inst);
     void generate_oword_dual_block_offsets(struct brw_reg m1,
                                          struct brw_reg index);
     void generate_scratch_write(vec4_instruction *inst,
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
index 89831de..681dbdd 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
@@ -399,7 +399,7 @@ vec4_generator::generate_tex(vec4_instruction *inst,
  }

  void
-vec4_generator::generate_urb_write(vec4_instruction *inst)
+vec4_generator::generate_vs_urb_write(vec4_instruction *inst)
  {
     brw_urb_WRITE(p,
                 brw_null_reg(), /* dest */
@@ -413,6 +413,21 @@ vec4_generator::generate_urb_write(vec4_instruction *inst)
  }

  void
+vec4_generator::generate_gs_urb_write(vec4_instruction *inst)
+{
+   struct brw_reg src = brw_message_reg(inst->base_mrf);
+   brw_urb_WRITE(p,
+                brw_null_reg(), /* dest */
+                inst->base_mrf, /* starting mrf reg nr */
+                src,
+                 inst->urb_write_flags,
+                inst->mlen,
+                0,             /* response len */
+                inst->offset,       /* urb destination offset */
+                BRW_URB_SWIZZLE_INTERLEAVE);
+}
+
+void
  vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
                                                    struct brw_reg index)
  {
@@ -861,7 +876,7 @@ vec4_generator::generate_vec4_instruction(vec4_instruction 
*instruction,
        break;

     case VS_OPCODE_URB_WRITE:
-      generate_urb_write(inst);
+      generate_vs_urb_write(inst);
        break;

     case VS_OPCODE_SCRATCH_READ:
@@ -880,6 +895,10 @@ vec4_generator::generate_vec4_instruction(vec4_instruction 
*instruction,
        generate_pull_constant_load_gen7(inst, dst, src[0], src[1]);
        break;

+   case GS_OPCODE_URB_WRITE:
+      generate_gs_urb_write(inst);
+      break;
+
     case SHADER_OPCODE_SHADER_TIME_ADD:
        brw_shader_time_add(p, src[0], SURF_INDEX_VS_SHADER_TIME);
        mark_surface_used(SURF_INDEX_VS_SHADER_TIME);


I don't like the idea of adding a new opcode - it really seems like we should be able to reuse the same one. I see why you did it, though - the number of implied MRF writes is different.

I have a couple of ideas:

1. Do what you did.

(No extra work, doesn't rock the boat...)

2. Encode implied_mrf_writes as a vec4_instruction field.

We did something similar a while back: rather than having a fs_inst::regs_written() function that returned a value based on the opcode, we switched to encoding it as a member (fs_inst::regs_written), since the same opcode may be 4 on Gen5+ but 8 on Gen4.

This would allow us to reuse the same opcode, but set implied_mrf_writes to 0 for GS, and 1 for VS.

It might also be nice for the math opcodes, since those currently say they have 1 implied MRF write, but on Gen6+ they don't use MRFs at all.

3. Remove implicit g0 -> base_mrf writes altogether.

SEND instructions can only implicitly move g0 to the base MRF on Gen4-5; it can't be done on Gen6+. We could instead do it explicitly, allowing the scheduler to move them around. To avoid regressing Gen4, we could add a post-scheduling optimization pass that rewrites "MOV m1 g0; ...; SEND m1 ..." and rewrites it to "SEND g0 ...".

This seems like a lot of work, and I don't feel comfortable delaying your series to implement this option.



So, I think my preference is for option #2, and my fall back is option #1. What do you think?

--Ken
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