On 18 August 2013 05:23, Ian Romanick <i...@freedesktop.org> wrote:
> Since this also fixes an application, do you have any idea what could be
> done to make a piglit test to reproduce the failure? We have some folks
> writing piglit tests for us this summer, and this sounds like a good one for
> them. :)
>
The basic setup is to render point sprites with GL_COORD_REPLACE on,
and then read gl_TexCoord[] in the fragment shader, but don't write it
in the vertex shader.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev